Category Archives: reviews

Podcasts are fun

I must listen to podcasts on my iPod more than I do music. I rarely venture to the “Music” selection of my iPod. I have around 5000 songs on my iPod, all sitting idle. Instead I wait from day to day for new episodes to appear in my podcast feed, load them onto my iPod, and revel in the sweet melody that is news, critique, and discussion. There’s a dynamic force that exists in podcasts, as with traditional radio shows, that keep pulling me back from episode to episode. After a tiring day, the best feeling is knowing that you can download the latest episode of your favorite show and enjoy that. Well, at least for me it is. Here are some of my favorite podcasts at the moment.

The 404

picture-2
When you combine Justin Yu, Jeff Bakalar, and Wilson Tang, the result is pure, unadulterated mayhem, but in a good way. The 404 is recorded every weekday morning in the CNET studios in New York, and covers the daily tech news and other news that might surface online. Not in the boring, somewhat bland way you might think news would be covered, but in a way that excites and humors you. The three have a certain energy that brings hilarity to what would seem a humorless tech world. This show has me constantly laughing, loving every minute of the show. But it also has me thinking. Though they do talk a lot about subjects that don’t denote serious discussion, they do come up, and they will always be on top of things when they arise.

However, the best shows are when the three are just talking about anything that comes to mind. They do what many podcasts try to avoid: get off subject. Sometimes they’ll go through a myriad of subjects, offering thoughts, criticisms, and humor, only to realize how far away they are from the original news story. Many shows would find some kind of way back, whereas these three will just roll with it. The show is like having a real discussion with real people. They aren’t tied to a must-follow script, like real discussions aren’t. The show, in a sense, feels real.

Though I must warn you, they can get a bit grotesque. It’s certainly not for the faint of heart.

This Week in Fun (TWiF)

picture-5

TWiF is hosted by Sarah Lane and Martin Sargent. Each Friday afternoon at 3PM Pacific, they go live and discuss a bunch of fun news stories. With the power of Leo Laporte’s amazing underground basement studio, they are able to conduct a fun, interesting, involving show. Sarah can show us many of the stories and images they are discussing on the live feed, as well as interact with those watching live in the chat room. These things make the show unique, as well as pull me back every Friday afternoon.

The topics they cover are what people are discussing online. It isn’t bogged down by specific categories of news or events. If people are talking about it, they’re talking about it. You almost know what to expect when you go in, but are excited to hear about the things you might have missed. It’s also great to hear the discussions that arise from Sarah and Marty, apart from the stories. They are two great people, and together they are very funny. Their teamwork keeps the show exciting, alive, and, of course, fun.

-(CE)Ian

Faux-Review: Braid

One day, Jonathan Blow was probably sitting in his barely furnished house sipping on chai tea and listening to Nick Drake, when he pondered “You know, these international big wig corporations have had it too good for too long. It’s about time some of that money was sent my way.” So he pushed the most recent edition of the Politiken off his lap, hopped out of his bean bag chair, and went online to see what was big these days. He obviously got the message that remakes of retro games, and even new games with the retro style applied were all the craze. “That’s how I’ll do it. I’ll rip off old games, put a guy with a tie on it, and make the big bucks!” he must have thought. And thus the Braid project had begun. He must have looked at some old Mario games, and mumbled “Yeah, this’ll do fine,” and got to work. Countless chai teas later, Braid was done.

But something was missing… something that would make it unique… Something that would set it apart from the countless other platformers made throughout the decades. All out of tea, he put a $15 price stamp on it and called it a day.

And this is the biggest flaw of the game. $15 is a fortune compared to the sultry $10 most games cost on XBLA, and I consider it an insult to gamers. Instead of thinking about what’s best for the consumer, he thought what was best for his wallet. By filling a game with pretentiousness and horrible artwork, he thought enough people would be fooled into thinking, “Well, there has to be SOMETHING here, or else it wouldn’t cost $15. Right?” Well Mr. Blow, your clever tactic worked. Critics are starting to put forth a nonexistent metaphor about how the gameplay element of time relates to the story. The only metaphor here is that time is money, and that money is being reversed right out of your bank account. Another thing they bring up is the use of the paintings, and how it conveys the story in an emotional way. The only story here is the story you’ll be telling your friends about the time you were conned out of $15.

Perhaps this is the direction the industry is going. Perhaps one day, we’ll sign on to our console’s online store for games, and instead of the sweet $9.99 or 800 points, we’ll see $14.99 and 1200 points in their place. Of course, we’ll have no choice but to concede, and weep as we look over our bank or credit statements at the end of the month. Independent game makers are taking advantage of the connotation that the word “independent” brings, and are using it to con us out of our money, and I for one will not stand for this. People seem to think that just because a company calls themselves independent, their products are automatically good, then rush to buy anything they put out. Braid is a prime example of this illogical reasoning.

Braid is a horrible game and should never be talked about in the positive light. The game is nothing but a clever marketing ploy to con us gamers into taking our hard earned $15 and flushing it down the toilet.

This gamer will be spending his money more wisely on the much better $10 games.

Braid isn’t even worth a numbered grade/10.

-(CE)Ian

Faux-Review: Soul Calibur IV

Once again, a sad display of how the video game industry is on its way out is put forth, and this time by Namco-Bandai. In this post-Halo world, I can’t see why any game developer would opt to produce a game sans space marines. That is like a movie producer saying “Actors? Who needs ‘em?” Sadly, the people at Namco-Bandai apparently didn’t get the message that the new millennium has passed, and technology has moved forward. Things such as swords and close-combat fighting have gone out the window, and have been replaced with more advanced ways of gameplay, such as shooting, and inclusion of deep dynamic characters such as Master Chief, not to mention space marines.

I was going to write a long, five paragraph description of how this game works, and how backwards and hurtful it is for the industry, but frankly, its not worth it, a shorter one will suffice. This game shouldn’t even be on the market. It is the reason why so many people complain that video games are for kids and terms like ‘man-child’ are created. It is because they are playing bad games like Soul Calibur IV and Bioshock. I just don’t understand… We see so many articles discussing how games should be considered an art, and not necessarily only for entertainment purposes, but all that gets tossed out the window when games like Soul Calibur IV are released. If people aren’t willing to include necessary things such as space marines, guns, and a first person view, then they shouldn’t even bother making games.

I give Soul Calibur IV a 1/10. No space marines means a bad game, it’s as simple as that. If they had only put in space marines, I would have easily looked passed the third person view, and exclusion of guns. Also, I might have actually considered to play it. But they didn’t, so I won’t be touching this at all.

-(CE)Ian